games


Quick update on the Sesame Street/Aniboom thing: We’re currently standing at #16, which is fine. I’m still excited to be up there as far as we are. We could always use more votes, but then again, I think it’s still totally awesome that NPH could actually see our video. And he might like it!

Onward.

I’ve recently discovered “Sleep is Death” by independant game developer/musician Jason Rorher. Rorher’s focus on emotional gameplay is still here, only it’s not longer up to him to provide it to the player. Instead, SiD tasks Player One with enjoying a storyline, setting and characters completely written and controlled by none other than Player 2.

Yes, that’s right; It’s a point-and-click adventure that’s played different each and every time you play it, because both players are crafting the game as they go. It’s a game-maker, of sorts, with a heavy emphasis on storytelling. Yes, people have been doing this for years with D&D, writing their own campaigns, setting up traps, being absolutely develish or angelic to the unsuspecting player, but to take the idea of that, and apply it to a 2-player-only point-and-click game introduces an element that may be sorely lacking in today’s big budget titles: excitement.

Since learning of SiD’s existence and checking out the card chest of completed stories (these pages are created once a game is finished, and you can sign-up and upload your own to the site), my mind has been aflutter with all of the weird little (or big) stories. Murder mysteries, sci-fi comedies, post-apocalyptic tales of danger and excitement. And yes, I know what the game looks like. Just by looking at it makes me want to recreate some of the amazing adventure games that Sierra used to make (Police Quest, King’s Quest, Space Quest… other quests).

So, if anyone reading this wants to have a go at it, let me know! Leave a comment or email me (jordan _at_ robotcousin.com) and we’ll share a story. It’ll be weird, irreverant, bizarre, and perhaps moving… or I’ll try and kill you with every step you take.

Fun!

games


I’m interested, primarily, in two things: Audio and Video Games. I’d like to talk about both for a little bit.

My fianceĆ© and I have recently been very taken by Fallout 3. Everything from its epic scope to the setting, the humour, the style… it’s all so well done. For anyone who’s not aware, Fallout is a post-apocalyptic action-RPG (role-playing game). The basic setting is that after World War 2, in a separate timeline than of our own, technology really sped up and the world became very advanced, yet still maintained the “Leave it to Beaver”-esque society of quiet America. Then, in 2077, the bombs fell. All across the U.S., a company called “Vault-Tec” had installed hundreds of underground vaults, meant to maintain life and lifestyle well into post-apocalyptia.

The game begins 200 years later. You are born and raised in Vault 101 (Fallout 1 started you off in Vault 13, Fallout 2 didn’t start you in a vault at all). One day, in your late teens, your dad mysteriously leaves the vault, something you’ve been raised to believe was prohibited.

So, Fallout 3 takes you on one hell of a journey to find your father in the “Capital Wasteland” (ruins of Washington D.C. and its environs. On the way, you’ll meet raiders, ghouls (both friendly and non), scavengers, sentrybots, super mutants, and worse. As bleak and as harsh as it gets, you always have “Three Dog”, the sole DJ of the “Good Fight” radio station, Galaxy News Radio. He’s got a collection of 20-or-so 45s and he fills the air with tips, praise, disdain, and sweet, sweet music. Within a few hours, you’ll find yourself singing along with the Ink Spots, Ella Fitzgerald, Billie Holiday, and others, as you blast the hell out of anyone who crosses your path and wants to cause trouble (and even the ones who mean you no harm!). They even have a few episodes of “The Adventures of Herbert ‘Daring’ Dashwood and his stalwart ghoul man-servant Argyle”, which is highly entertaining on its own. My favourite part of that is meeting Dashwood in the game, and him mentioning to you that he hasn’t seen Argyle for years, but he believes he’s still out there. I haven’t found him yet.

Three Dog himself is quite entertaining as well. Bethesda Softworks has programmed and designed the radio station in such a way that, at first, he’ll start talking about strange or interesting goings-on in a particular town or spot. It’ll basically be a lead-in to a quest that you can complete, and either come out the good guy or bad guy, depending on how you handle it. The best part is, Three Dog will eventually get wind of how it all went down and update his listeners on what happened. It really pulls you in to the experience, and feels like you’re effecting the world around you, bit by bit.

One alternative to GNR is ‘Enclave Radio’. The Enclave is the apocalyptic version of America’s army. Well, maybe that’s being too harsh. They’re closed-minded, brute squad under the command of President Eden, who also happens to be the main voice behind their radio broadcast. You’ll find regular, public-domain American pomp and circumstance-ish tunes on there. I honestly haven’t listened to it that often, as I’m still thoroughly entertained by Three Dog and his selection of oldies.

Another voice among the dust and rocks is that of Agitha, a lonely woman who gets by in a small shack hidden out of view from most people. There’s a quest that involves traveling to a vault that was originally meant to contain all records of artistry and artistic ability. It is there where you find her the Stradivarius violin that she once lent to a friend. When you bring it back, she uses her HAM radio to broadcast her playing, which sets a very eclectic and disturbing tone to the sheer amount of violence and despair you’ll experience. Sweet sounds as heads fly through the air.

The sound design is spot on. The wind, the footsteps, the weapon noises… everything is done so well. You hear the meaty thud when your super-sledgehammer makes contact with the side of a super mutant’s head. The zap and then the eventual fizz from a laser rifle as it melts Talon mercenary to a pile of goo. One of the best/worst (’worst’ as in “so good it gives me shivers due to subject matter”) would be when you open up what is known as a “gore bag”. They must’ve recorded wet cabbage pulled apart while submerged in mud to get that one. (A gore bag is what it sounds like. Kept by the super-mutants, they’re almost like trophies of past victims.)

I’m impressed by the voice acting, for the most part. The inflection of the dialogue that’s spoken is really well done, but just like Morrowind and Oblivion, you have about 4 or 5 different voice actors playing a LOT of different parts. Every ghoul sounds the same, as well as every super mutant. There are some big name actors, however. Liam Neeson plays your father, Ron Perlman is the narrator (just as he was in Fallout 1 and 2), and Malcolm McDowell voices President Eden, something I actually didn’t realize until I happened upon that information on imdb.com. As for most of the other characters, you’ll hear voices thanking you for saving them, and then, not 5 minutes later, those same voices might be cursing you as they try to blow off your arms.

To me, sound and music is an integral part of the whole video-game experience, and Fallout 3 doesn’t disappoint. The score is moody and brooding, and contains hints of the music found in Morrowind and Oblivion, which is somewhat odd, since F3’s score was composed by Inon Zur, whereas Morrowind and Oblivion were scored by Jeremy Soule. Maybe Bethesda had strict guidelines in terms of melody. Reading about guys like Soule and Zur really light a fire inside me to become a better composer and get more work.

For now, though, I think I’ll just sit back, close my eyes, and listen to some GNR… but not while out in the wasteland; I’d probably get smashed by a Deathclaw.